|
R'LYEH REVIEW
Issue 004
copyright © 1982 by Robert M. Price
reprinted by
permission of Robert M. Price
|
Quest for Fire
Directed by Jean-Jacques Annaud
Screen play by Gerard Brach
(Reviewed by C. J. Henderson)
Three men plod their way across a lost wilderness, tracking a
dangerous group of cannibalistic savages. Suddenly, they realize they are being
trailed themselves --- by sabre-tooth tigers. Unlike most movie heroes of the
past, instead of fighting the cats, the trio breaks into terrified flight,
racing across the plain for a lone tree in the distance. They scramble upward
into its branches, inches away from the impatient sets of fangs below. Hours
pass. The cats don't leave. The tree dwellers, growing hungry, decide to sample
the leaves. A day passes; so do most of the leaves. Finally, in the middle of
the night, one of the three falls from his branch. He scrambles screamingly back
into the safety of the tree, only to discover the tigers have deserted their
post.
Although this sequence sounds as if it's from "The Three
Stooges in Dinosaur Land", it isn't. It takes place in Jean-Jacques
Annaud's bold new epic, Quest for Fire. And, lest one get the idea it is
a comedy, or just another caveman flick, let it be underlined that it isn't.
Masterfully painted across the screen, it is the most impressive film ever made
on the subject of man's distant past.
Quest for Fire is the most scientifically accurate film
of its type. No dinosaurs roam the landscape of 80,000 years ago. Savage
Neanderthals fight with cunning, but not with honor. No English is spoken; there
are no blondes with smooth skin and alluring curves; the past is not presented
as romantic, noble, or endearing. Annaud's world is more than dangerous; it is a
horrific nightmare of fangs and the senseless slaughter which accompanies blind
survival. It is also a fascinating study in the most basic levels of human
nature.
In the film's opening, the Ulam tribe is attacked by a stronger
tribe, the cannibalistic Wagabou. During the battle, the Ulam are almost
entirely wiped out, and their fire is stolen. With their survival at stake, the
tribe sends its three bravest warriors --- Naoh, Amoukar, and Gaw --- on (you
guessed it) a quest for fire. The Ulam do not possess the secret of fire-making,
and must rely on either accidents of nature or raids on other tribes to secure
it.
In the course of their quest, the three protagonists learn
several lessons. In fact, the film condenses many of the important trials and
discoveries of primitive man into this one adventure. Interestingly, laughter is
treated as a discovery as important as long-range weapons. The most important
discovery, however, is that so serious a film could be made in today's
atmosphere of comic-fantasy and widescreen pulp adventure movies.
The culmination of three arduous years of preparation and
exhaustive research and a fourth year of filming, Quest
for Fire is Annaud's first international film. "It was as difficult as
I anticipated," Annaud admits. "It took a longtime, but this picture
is so much a part of me that it is now a baby of mine." The director was
drawn to the project by the novel of J. H. Rosny on which the film is based,
"The book has an essential respect for those early insignificant
creatures," recalls Annaud, "and of course, its central theme was
immensely exciting --- man's discovery of the means of making and controlling
fire, which anthropologists now agree was a giant step forward in mankind's
evolution."
The film is more than exciting, however. There is a strong
feeling of deja vu; a sense of racial memory permeates the production,
strongly enhanced by the scientific accuracy of the film. One of the main pieces
of craft which helps lend such believability to the movie is the language of the
Ulam tribe. Created by Anthony Burgess and Desmond Morris, both the verbal and
nonverbal communication depicted in the film is stunning in its seeming
authenticity.
But beyond the language, beyond the realistic creatures and
landscapes, the savage confrontations, the carefully crafted make-up and
costumes, and even the sense of the primordial which permeates the movie, there
is yet another aspect of the film which draws viewers in without their being
aware of it.
By studiously avoiding the standard cliches of the genre, Annaud
has hidden within his film the very message so many other moviemakers have
failed to deliver although they tried hard. Too often in the past, we have been
asked to identify with heroic cave-types who fought with a sense of duty,
protected the weak, braved untold dangers for little reward, and in short acted
like knights in shining bearskins. As should have been expected, most people
have trouble identifying with someone who acts better than they do.
In Quest for Fire, however, the protagonists are a
believable bunch. They steal what they need. They run in wild-eyed terror from
what they know they cannot kill. They go to the bathroom, play silly tricks on
each other, and worry about where their next meal is coming from --- just like
"regular" people. Annaud has made a truly universal film, one which
speaks to every man and woman on the face of the planet. His characters are much
easier to identify with than the pompous self-absorbed families in the
"real-life" pictures such as Shoot the Moon, or
Ordinary People. I've never known anyone like the people in those films.
On the other hand, everyone knows the characters from Quest for Fire.
They are the forefathers of mankind, and if we look around at today's world, we
can see that we are not all that removed from them.
There is true excitement as the Ulam finally try their hand at
making fire. Everyone in the audience wants them to succeed. By the end of the
picture, there is a primal need on the part of the audience to see the Ulam
triumph. It is not like waiting for Han Solo to rescue Luke from Darth Vader,
nor like counting off the minutes until Jamie Lee Curtis can escape her newest
would-be murderer. There is a tension in the theater that is born of
desperation; if the Ulam failed to master fire, it would be more than a let-down
to the viewer; it would be a death sentence. Sighs of honest relief sound from
every corner at the first wisps of smoke produced.
The Ulam's victory is the audience's justification. After having
viewed everything that is wrong with mankind on the screen, there has to be at
least some small amount of hope given as a balance. The end of the picture, with
the young "cave couple" gazing upward at the stars in wonder, is as
powerful a release from despair as any other yet filmed.
Quest for Fire is possibly the best fact-based
science-fiction film ever made. Although it may draw considerable flack from
blind and fearful organizations such as the Moral Majority or the Catholic
Church, it should be able to weather any attack. Simplistic, and yet brilliant,
it is the most optimistic film released so far in the '80s.
YADDITH AND
YUGGOTH REVISTED
"The Dreams in the House of Weir"
Lin Carter
Weird Tales #1, Zebra Books, 1980
"Documents in the Case of Elizabeth Akeley"
Richard A. Lupoff
Fantasy & Science Fiction, March 1982
(Reviewed by Robert M. Price)
|
Elsewhere in this issue you've read S.
T. Joshi's analysis of Lovecraft's alien worlds, including Yaddith and Yuggoth,
the only two that play any significant role in his fiction. It's no surprise
that other writers have made imaginative voyages to these two planets. In fact,
the only surprise is that more of them haven't done it. At any rate the visitors
in question are Lin Carter and Richard Lupoff.
Carter's story "The Dreams in the
House of Weir" is a sequel of sorts to the Lovecraft-Price collaboration
"Through the Gates of the Silver Key," with a heavy dose of "The
Dreams in the Witch House" thrown in. Basically what happens is that
Hareton Payne, translator of ancient orientalia, has rented an incredibly
ancient country manor in England, to try to get some work done. Entries from his
journal (which form the main body of the story) reveal that he begins to be
troubled by a strange series of dreams in which he inhabits the body of the
arthropod-anthropoid Kzoora, a wizard on Yaddith. He is occupied trying to keep
the gargantuan Dholes at bay. This task is considerably more difficult since the
mysterious departure of fellow-wizard Zkauba (Randolph Carter).
While all this is going on, Payne's
wife believes she catches glimpses of something suspiciously Dhole-shaped
slithering among the hedges. You can guess what happens --- eventually the dream
reality overtakes the mundane one, and the results are none too pretty. All
right, all right --- it is a bit too obvious, even too formulaic (the ending:
"The window! --- Merciful God, that Face!"). But a few months after I
first read it, it had sort of grown on me. In retrospect, perhaps blurred a bit
in my memory, it seemed to be a reasonably effective slice of nightmare. Taking
off from the premise of the earlier Lovecraft-Price story (i.e., that one mind is
reincarnated in several personal "facets" all over |

|
|
the universe), the
story turns a metaphysical doctrine into a living horror. It shows what happens
when the dimensions go wrong and realities overlap and violate one another. We
see poor Payne slipping feverishly from one reality to another in a hazy
downward spiral that bottoms out in Hell. So read it, and then a few months
later ask yourself how you liked it.
"Documents in the Case of
Elizabeth Akeley" is Richard Lupoff's sequel to HPL's "The Whisperer
in Darkness". This tale is not only enjoyable reading, but is particularly
interesting for several reasons besides. The central premise is that Elizabeth
Akeley is the granddaughter of Henry Akeley. She is the mediumistic priestess
of a California UFO-cult,"The Spiritual Light Brotherhood", descended
from the old "Starry Wisdom Church" of New England. Lupoff thus
connects the extraterrestrial elements of "The Whisperer inDarkness"
and "The Haunter of the Dark" (which is pretty justifiable --- again see
"Lovecraft's Other Planets" in this issue). And he updates the Starry
Wisdom Sect in a particularly plausible way, since there are plenty of groups
like this today.
Speaking of updating, modern science is
pretty sure that Pluto is not inhabited by fungoid crustaceans or anybody else,
so Lupoff has quietly pushed Yuggoth back one orbit. It is now the unknown tenth
planet, so far undiscovered be cause its orbital path is at right angles to the
ecliptic! (In fact, scientists do suspect there may be a trans-Plutonian world
somewhere outside the standard orbital plane. )
But the most interesting part of Lupoff's tale is the implication that, back in "The Whisperer
in Darkness", it
actually was Akeley (or at least his bottled brain) that Wilmarth was
talking to. Yet it was still a trap, albeit a well-intentioned one. Akeley
himself, not his alien captors, was trying to persuade Wilmarth to join him in
exploring the universe. And in the present story, Akeley has returned and
summons his granddaughter to the Vermont woods. He tries to seduce her into
embarking on a similar interstellar odyssey, while he puts her vacant human form
to other uses. . . .
Both sequels are worth reading for
their own sake, though personally I get the biggest kick out of seeing what the
writers have done with their Lovecraftian sources. |
|