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R'LYEH REVIEW
Issue 007
copyright © 1982 by Robert M. Price
reprinted by
permission of Robert M. Price
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Poltergeist
Directed (and just
about everything else) by Steven Spielberg
(Reviewed by Robert M.
Price)
Steven
Spielberg can frighten --- Jaws
was proof of that; but mostly he flabbergasts.
Close Encounters of the
Third Kind and Raiders of the
Lost Ark proved that. Which is Poltergeist evidence for? Maybe
both, but probably just the latter.
Spielberg
challenges the spectral competition with a tale that claims greater authenticity
than its competitors --- it is billed as "the first real ghost story."
Whatever else this is meant to refer to (perhaps a swipe at Peter Straub?), it
probably implies that Poltergeist embodies a lot of research into genuine
experiences of poltergeists (note: not necessarily genuine poltergeists), just
as Close Encounters drew heavily from "real" UFO cases. This
should serve to make the film as scary as any
ghost story that has cost you a case of goosebumps around a campfire. But it
doesn't.
On
the whole this movie is a showcase for special effects, which are effectively
provided by George Lucas' Industrial Light and Magic. Despite occasional
unconvincing gimmicks (the purple jell, for instance, looks like purple jell
instead of clotted gore), the effects are dazzling. In particular, one thinks of
a climactic scene where an apparition takes shape from swirling ectoplasm.
But
most of the effects are so well done that you are liable to find yourself more
admiring the skill that produced them than frightened by them. And as they pile
up near the end of the film, a curious sensation emerges. You may find yourself
thinking you are in some elaborate 2-D "house of horrors" at an
amusement park. The maw of hell gapes before you, a skeletal monster threatens
you, corpses and coffins shoot up through the lawn in front of you like price
digits in an old-time cash register. Golly (shiver) this is fun! What's going to
come next? All this glues your attention, but because it is interesting more
than suspenseful.
Another
technique designed at piquing your aboriginal nightmare-fears is to show those
fears coming true. Thus one of the kids in the film actually gets attacked and
nearly swallowed by the gnarled tree outside his bedroom window. And an
evilly-grinning stuffed clown (I always did hate those things!) jumps him
and drags him under the bed. But Spielberg's intent is almost too
obvious, and one is again liable to be left remarking to oneself "now that
was a clever idea," instead of being scared.
And
then there's the matter of the humor. There's too much of it. The movie begins,
you would swear, as an out-and-out comedy. And it is genuinely funny. But
the legit laffs set the tone a bit too strongly; once the supernatural stunts
commence, you are tempted to laugh at them too, as if they are only more
outrageous sight-gags. Unlike Close Encounters, in this film Spielberg
doesn't know when to stop. Humor can be effective in pointing up the
incongruities and seeming absurdities that would result if the mundane routine
were rent by the paranormal (Roy Neary's neighbors would have thought him
a nut). But some of the lines in Poltergeist almost demand a laugh-track.
For instance, in a key scene, an exorcist tries to dissuade the heroine from
entering a psychic warp to find her lost daughter:
"You've never done this!" Mom replies, "Neither have you!"
The exorcist, in a line worthy of Ralph Kramden: "You're right --- you
go!" Come on.
The
plot of the film, to mention it at long last, is pretty simple: a housing
development has been built over a cemetery and the disturbed spirits take
revenge on the main real estate man. But a note of confusion enters at this
point, since the vengeful spooking which ensues would seem to fall into the
category of "hauntings" rather than "poltergeist phenomena",
a distinction drawn in the film itself. Incidentally, this bit of information is
supplied by a team of parapsychologists who are presented as pompous buffoons in
the film, a far cry from the assured competence of Messieur Lacombe in Close
Encounters. But UFO purists even had complaints about that film, and you can
imagine what real parapsychology buffs (I am not one of them) are going to say
about this one.
But
after all one may say about it, Poltergeist is surely a fine film. Even
if it is not exactly the kind of movie you would expect from the advertising, it
is the kind of movie you'd expect from Steven Spielberg --- a technically
excellent and dazzingly entertaining film.
The
Gunslinger
Stephen King
Donald M. Grant, Inc., 1982, 224 pp., $20.00 (limited edition $60.00)
(Reviewed by Robert M.
Price)
In
the seemingly endless flood of Stephen King volumes (a flood, incidentally, in
which many of us do not mind bathing), one of the latest is The Gunslinger,
the first part of a projected three thousand page work to be called The Dark
Tower. Now
this is not to be confused with C. S. Lewis'
The Dark Tower or Frank Belknap Long's To The Dark Tower, mind
you. The publicity blurbs alert us to the fact that The Gunslinger is
unlike previous King efforts, in that it falls pretty neatly into the
heroic/epic fantasy bracket. This is certainly true. The hero is the mysterious
Roland, dubbed "the Last Gunslinger". Gunslingers here are sort of a
medieval warrior-caste with a bit of Matt Dillon thrown in. The setting of the
tale is some future post-apocalyptic wasteworld, wherein Roland pursues the
enigmatic "man in black" to find the secret of the Dark
Tower, a portal to all times, worlds, and dimensions. This man in black is to
some extent reminiscent of Randall Flagg, the Dark Man, in The Stand, a
book the reader will think of at several other points in The Gunslinger
as well (particularly the trip through the deserted railroad tunnel).
The
setting is effective, blending as it does the Old West, medieval Europe, and
hints of contemporary America ("Hey Jude" seems to be a cultural
anthem). How is this effective? The rather ambiguous mix provides points of
reference for the reader to identify with, yet it is hard enough to get any
clear historical bearings that the reader's attention must focus more acutely on
the story itself. In other words, the elusive but colorful background makes it
difficult for the action to fade off into it.
As
for the main character, the Gunslinger is complex, bearing his tarnished
nobility almost like a cross through a world that "has moved on" and
no longer contains any of the dignity he was raised with. Roland is depicted as
having to make hard choices, sacrificing the lives of those close to him in
pursuit of his quest. King describes well Roland's guiltiness "in that
final and vital moment of uncoupling from a moral principle" (p. 144). In
all this, Roland the Gunslinger ls liable to remind you of no other fantasy
character so much as Michael Moorcock's Elric of Melnibone.
The
book, then, is well-written, though one might wish it stood a bit more on its
own instead of being so manifestly "Chapter One" of a larger work
still years from completion. There are five color illustrations by Michael
Whelan, and the book is printed in fairly large type on nice, textured paper.
Perhaps all this justifies the $20 price tag. But does this book invite such a
format? It probably wouldn't have lost anything as a regular, cheaper, book.
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Oops! Last issue we forgot to assign credit (or
blame) for our "What Kind of Man Reads Crypt of Cthulhu?"
It was Ronald Shearer's idea. |
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