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R'LYEH REVIEW
Issue 017
copyright © 1983 by Robert M. Price
reprinted by
permission of Robert M. Price
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Pet Sematary
Stephen King
Doubleday, 1982, 413 pp. $15.95
(Reviewed by Robert M. Price)
Welcome back, Stephen King. Welcome
back to your element, supernatural horror. You've been playing in the fields of
science fiction far too long.
Most of King's novels deal with
parapsychology, and they are generally well-written, though I have never
been able to see why Carrie made King's reputation. But if, like me, you
first encountered King's work via 'Salem's Lot, you may have felt vaguely
disappointed at most of his subsequent books. The Stand was a welcome
relief from all those little kids with psi-powers, and after another wait, now
we find ourselves home again. Pet Sematary is not just intriguing like The
Dead Zone, or suspenseful like The Shining; it is a chiller.
As Lovecraft saw, the utmost horror
would be the unraveling of the reliable if dull network of "natural
law" we all take for granted. But in most of King's novels, this never
really came into question. Except for die-hard "rationalists" who
explain away every piece of evidence for the paranormal like a fundamentalist
harmonizing a biblical contradiction, most of us probably reserve things like
ESP and telekinesis in a mental drawer labeled "potentially real". So
if these phenomena turned out to be authentic, even on the phlegethonic scale of
Charlie's powers in Firestarter, we would not be all that
staggered by it. But suppose someone were to rise from the grave?
In Pet Sematary, that is what
happens, and it is not a pretty sight. Louis Creed loses his creed of agnostic
naturalism as events gradually force him to accept increasingly insane outrages
against what he has always accepted as "reality".
Creed, a doctor, takes an infirmary job
at a college in Maine, moving his family into a nearby rural neighborhood. His
house just happens to be butt up against a hill atop which is the pet cemetery
of the title. Beyond it, past a swamp and up a flight of megalithic stairs, is
an abandoned Micmac Indian burying ground. Legend (actually local memory) has it
that anything buried there soon returns (most of the way) to life. A
grandfatherly neighbor initiates Louis into these mysteries when the latter's
daughter's cat gets run over. After an eerie interment, the cat returns, but not
quite the same as before --- a little zombified.
Eventually a child dies, and the hero
wrestles with the obvious question: dare he try to resurrect the boy? Despite
warnings natural and supernatural, he decides he will try. At this point,
readers should note a tour-de-force. How often have we jeered at what Darrell
Schweitzer has aptly called "character gullibility in weird fiction"?
Wouldn't any fool know not to go into those woods, not to speak that formula,
etc.? But they always do! Usually we wink at such implausibilities because we
realize that the character doesn't know what we know: that he is in a
horror film or story. But Louis Creed, in effect, does know it. He has
seen enough nightmares (literally) come to life (again, literally) to expect
anything. Yet with his typical narrative skill, King paints a picture of the
crushing anxieties and the will-o-the-wisp temptations that so often in real
life drive us to desperate and clearly ill-fated courses. If we would be willing
to give a cruel lover one more chance, if we would be willing to place that bet,
try that crazy gambit, and we usually are, why then, we would probably risk
resurrecting our beloved child as a zombie. It is only Louis Creed's concrete
option, not the fact of his choice, that is so unusual.
But there are many other things King
makes believable as well, standard scenes and themes of horror fiction that you
would have written off as hackneyed beyond redemption. A ghost pausing on the
back steps, then retreating, downstairs while you are falling asleep.
Townspeople catching strange sight of someone whose funeral they'd all attended.
The Wendigo.
"He told himself not to be
ridiculous, to be like Jud and avoid ideas about what might be seen or heard
beyond the Pet Sematary --- they were loons, they were St. Elmo's fire, they
were the members of the New York Yankees' bullpen. Let them be anything but the
creatures which leap and crawl and slither and shamble in the world between. Let
there be smiling Episcopalian ministers in shining white surplices . . . but let
there not be these dark and draggling horrors on the night side of the
universe."
Dark Valley
Destiny: The Life of Robert E. Howard
L. Sprague deCamp, Catherine Crook deCamp, and Jane Whittington Griffin
Blue Jay Books, Inc., 1983, 377 pp. $16.95
Colletor's Edition $32.00
(Reviewed by Marc A. Cerasini and
Charles Hoffman)
November, 1983, heralds the appearance
of the first full-length biography of Robert E. Howard: Dark Valley Destiny.
This project, the work of five years, was the brainchild of L. Sprague deCamp
and was brought to fruition with aid of his collaborators, Catherine Crook
deCamp and the late child psychologist. Dr. Jane Whittington Griffin. Like
DeCamp's 1975 biography of Lovecraft, Dark Valley Destiny is jam-packed
with facts about its subject's life, times, and background, owing to painstaking
research and extensive correspondence and interviews with dozens of Howard's
contemporaries. This book is compelling reading for any admirer of Robert E.
Howard's writings.
Many basic "facts" about
Howard are here revealed as fallacies. For example, Howard's birthday has
heretofore been reported as January 22, 1906, but we now learn that his birth
certificate reveals the correct date to be January 24 of that year.
Howard himself believed the year of his mother's birth to be 1876, but in truth
she was six years older, a fact concealed from Robert all of his life. The
correct spelling of Howard's mother's maiden name as Ervin is confirmed.
However, while dispelling some fallacies, DeCamp and company may be propagating
others. The authors express the belief that many of the exploits described by
Howard in his letters were complete falsehoods, perhaps part of a Texas tall
tale tradition. We feel that most were, at worst, exaggerations. The authors
further contend that Howard died without ever having sex. While a welcome change
from the frequent charges of latent homosexuality or sadomasochism leveled at
Howard, we believe this assumption is naive. It is based on the belief that
Howard would have avoided prostitutes because of the self-righteous scorn he
once expressed towards their presence in his town during an oil boom. DeCamp
also contends that "Gods of the North" is a rewrite of "The
Frost-Giant's Daughter". But we must concur with Karl Edward Wagner that
the reverse is actually the case. Nor do we feel that "The Frost-Giant's
Daughter" is a "plotless little sketch".
Still, the authors' conjectures are
usually presented as such, and one need not agree with all their conclusions,
for they provide enough biographical facts, anecdotes, and family and historical
background for the reader to draw his own conclusions. DeCamp displays a more
understanding attitude toward Howard here than in previous biographical essays,
and he is far less judgmental of REH than he was of Lovecraft.
Dark Valley Destiny could be
said to be long on facts, but short on insights. However, DeCamp wisely leaves
psychoanalysis to a professional. In the early part of the book, Dr. Griffin
sheds considerable light on the traumas undergone by the infant REH in the Dark
Valley alluded to in the title. Thankfully, DeCamp and company extensively
explore Howard's close relationship with his mother without likening it to the
grotesque Freudian myth of the "Oedipus complex". An interesting new
facet of Howard's personality herein revealed is his equally intense
relationship with his father.
Howard's one great love affair is
recounted in some detail. (Further elaboration is rumored to be forthcoming in a
memoir by Novalyne Price Ellis from Donald M. Grant Publishers.) The DeCamps
posit that the ill-fated romance between REH and the former Miss Price succumbed
to pressure from Howard's parents.
In addition to numerous interviews, the
DeCamps were granted a boon in the form of access to Howard's unpublished
autobiographical novel, Post Oaks and Sand Roughs. This 54,000 word
self-portrait in imitation of Jack London's Martin Eden was written by
Howard in 1928 and provides a cornucopia of his thoughts and feelings. Less
fortunate was DeCamp's inability to gain access to the Arkham House file of
Lovecraft's correspondence to Howard. On the other hand, readers will applaud
the revelation that they have Robert H. Barlow to thank (once again) for
preserving the bulk of Howard's poetry for posterity. The original manuscripts
were inadvertently destroyed, but not before Barlow had microfilmed them.
Dark Valley Destiny is a
gracefully written, dramatic and moving account from beginning to end. The first
third of the book contains a masterful segment on Howard's native Texas, and the
authors devote a chapter each to Howard's parents, exploring their backgrounds,
meeting, and stormy marriage. Following this, the events of Howard's early life
are skillfully reconstructed. His adolescence in a boom town is explored and his
professional career is examined in detail, with passing reference to many of his
major stories. Howard's poetical works are scrupulously assayed for the first
time, making for one of the more insightful segments of the book. Finally, the
authors study the fatal fixations and character flaws and the mental and
emotional turmoil that both gave birth to Howard's fantastic vision and
ultimately led him to his Dark Valley Destiny.
This biography will be released in a
standard hardcover edition and a special slipcase collectors edition limited to
1,500 copies. Both editions will contain over fifteen pages of photographs. The
packaging leaves something to be desired in that Howard's name is overshadowed
on his own biography by (surprise!) an enormous blurb shouting that the book is
about THE CREATOR OF CONAN. The cover design is adequate and artist Kevin
Johnson did a capable job of painting a portrait of Howard from a well-known
photograph. These are quibbling concerns, however, for this first authoritative,
full-length biography of Robert E. Howard is a major achievement, and the
authors are to be congratulated.
Weird Tales #4
Lin Carter (ed.)
Zebra Books, 1983, 288 pp. $2.95
(Reviewed by Robert M. Price)
Under Lin Carter's editorial tenure Weird
Tales was exactly the kind of thing it should have been: not simply one more
anthology of current horror fiction, but an adventure in pulp nostalgia. In Weird
Tales #4 we have a nice balance of new writers like Steve Rasnic Tem with
new works by the old masters: "Homecoming" by Frank Belknap Long,
"The City of Dread" by Lloyd Arthur Eshbach (mistakenly labeled a
reprint on the contents page), and poetry by Robert E. Howard, Clark Ashton
Smith, and Ray Bradbury. And what's an issue of Weird Tales without a
trip into the Cthulhu Mythos? Editor Carter provides a nice campy one in
"The Vengeance of Yig". (He preserves the 30's atmosphere nicely by
having a denizen of K'n-yan wielding a "radium pistol".) Robert
Aickman, not a Weird Tales saint but a horror hero nevertheless, is
represented by his last tale "The Next Glade". Anthony M. Rudd's
"Ooze" from the very first issue of Weird Tales needn't have
been resurrected, though. Who hasn't seen it plenty of times before? Why not a
rare item like Bloch's "The Brood of Bubastis"?
So Weird Tales #4 shares the
virtues of its predecessors, combining new voices with Weird Tales
veterans and Mythos pastiches. Though the Zebra-Carter series is now done, more
reincarnations are ahead. Odyssey Publications' twelfth and last facsimile pulp
reprint will be a Weird Tales collection, and a series of Weird Tales
anthologies of new fiction will be edited by Sheldon Jaffery and Roy Torgeson.
Let us hope they will maintain the nostalgia/continuity that alone can keep Weird
Tales "Unique" over against the indistinguishable ranks of
anthologies like Shadows, Fears, Terrors, Nightmares,
etc.
The Arkham Evil
John Diaper
T.O.M.E. Enterprises, $8.00
(Reviewed by Scott D. Briggs)
Commissioned by Chaosium Inc., this is
the second Call of Cthulhu module in chronological order. Although its physical
appearance is less attractive than Shadows of Yog Sothoth, the module
itself is bigger and better than Shadows. This is, I assume, because T.
O. M. E. is a new gaming outfit, and can spend more time on design and play
testing than a giant like Chaosium. They also want to make an impression on Call
players. The last objective has certainly been accomplished!
While Shadows was fun because of
its globe-spanning nature, Evil is more fun because it tests the players'
abilities in role-playing to the limit, not just letting them blow away various
Cthulhoid beasties. It even lets the players become Miskatonic U. students and
teachers! What could be more Lovecraftian than that?
A brief summary of Evil: The
players, in a series of three adventures, unravel a fiendish plot for
Nyarlathotep's ravaging of Earth. First, they journey to rural Pennsylvania.
There they must try to find out what is scaring the superstitious miners so.
Then they go to Arizona to await the fall of an asteroid, which is apparently
composed of strange materials. The whole thing leads back to the science
department of Miskatonic U. . . . well, I won't reveal any more, as this module
requires that the players find most everything out by themselves, with minimal
sympathies from the gamemaster.
In each of the three chapters of Evil,
a time-line/calendar is included. These are used to keep track of the days spent
during the adventure. Also, certain events happen on certain days, unbeknownst
to the players, and the Keeper must keep track of this. One of the things I was
impressed with is the attention to town life in the first section specifically,
and interaction among players and nonplayer characters in the adventure as a
whole. There was much less of this in Shadows.
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